Category · 217 repos
Game Development
Engines, emulators, mods, shaders and tools for making and running games. Ranked by star velocity over the last 24 hours.
Showing 1–50 of 217
Point Claude at any game. Skills, tools and the fal MCP that let Claude Code mod almost any PC game you own: recon, reverse engineering, fal-generated art/3D/audio, in-game testing, showcase videos.
Procedurally generated Chinese landscape painting.
Tool for automatic PS5 executables porting to Linux and Windows
Local image or text → game-ready 3D on your own machine. Retopology, repaint, rigging and animation helpers, in a web viewer and a CLI. Runs Pixal3D, TRELLIS.2, Hunyuan3D and SF3D. Apple Silicon and NVIDIA. Every result carries its licence.
MW2, Skate 3 and Minecraft in one Rust game: IW4L's MW2 rewrite with Skate 3 mode and a real Minecraft world map
Termux - a terminal emulator application for Android OS extendible by variety of packages.
Model Context Protocol Server for Mobile Automation and Scraping (iOS, Android, Emulators, Simulators and Real Devices)
PlayStation 5 emulator for Windows, Linux and MacOS
AI-native, GPU-accelerated terminal emulator for Windows with SSH, persistent sessions, split panes, and first-class AI CLI workflows.
🎮 An open-source game speed modifier.
Minecraft server security assessment toolkit. Intercept, analyze, and test from a single desktop app.
Halo: Combat Evolved (for original Xbox) ported to Windows, Linux and Android
A Vulkan reimplementation of NVIDIA's DLSS 5 Neural Rendering network, bit-exact against the original.
procedurally generated fish drawings
Unicorn CPU emulator framework (ARM, AArch64, M68K, Mips, Sparc, PowerPC, RiscV, S390x, TriCore, X86)
Empowering everyone to host fast and efficient Minecraft servers
Rust and Bevy skating project based on Skate 3 reverse-engineering research. Game assets not included.
A Headless Steam Docker image supporting NVIDIA GPU and accessible via Web UI
A curated, searchable collection of research on AI and foundation models across the game lifecycle.
OMSI 2 recreated from scratch in Rust, compatible with every map and mod (requires the original OMSI 2)
Native Pokémon Emerald port for Nintendo 3DS, featuring dual-screen gameplay, stereoscopic 3D, and a fully 3D world.
Install, tune and restore DLSS 5 in your games with one click. Native RenoDX, DLSS5-Feeder for games without DLSS, OptiScaler and multipass routes; DirectX 8/9/11/12, Vulkan, OpenGL, DirectDraw and emulators. In-game F8 overlay, automatic backups, and a community page showing what works on your game
A work in progress recomp of the The Simpsons Game 2007 from the Xbox 360 using the RexXGlue recomping tool to get the game running
A modern, web-based dashboard to easily manage, import, and automatically load payloads on your PS5.
An automated payload loader for exploited PS5 consoles
A brief computer graphics / rendering course
🩷 💘C × SDL3 × OpenGL — Three Mysterious Forces, United as One! Bong~ Bongocat!!!Don't be shy, Join Here🧸: https://discord.gg/vf8jqnattk
Standalone experimental Call of Duty runtime in Rust, built on bevy and wgpu
Nintendo 3DS finally gets a Diablo port built for comfortable dual-screen play. Based on DevilutionX, whose original 3DS UI and controls were difficult to use.
PlayStation 5 emulator for Windows, Linux and MacOS
Universal Programming Language & Translator
Unofficial Wave Race 64 recompilation for Nintendo Switch, celebrating its 30th anniversary. Requires your own ROM.
This is a HUGE modpack that aims to make GTA Vice City NextGen Edition what deserves, restoration and modernizations. This modpack is basically a collection of mods made by the VCNE modding community and DayL's modding community that aims to restore features from the Original GTA Vice City.
Puts DLSS 5 neural rendering into games that never shipped it, and brings the game's own DLSS up to date - super resolution, ray reconstruction, frame generation. Scans your library, picks one of eight routes, fetches every part from its publisher at run time, then says what happened. One exe, no ad
List of awesome stuff for PlayStation Vita
A ruleset Touhou mod set in Gensokyo, a fantasy world where anything can exist, from yōkai and vampires to fairies and gods, heavily based on Japanese mythology. Start a new game for the Chinese and Japanese translations to take full effect.
A cross-platform, OpenGL terminal emulator.
A refreshingly simple data-driven game engine built in Rust
PS5 elf loader for IDA 9+
A secure, headless Model Context Protocol (MCP) server for automated retro-reversing and bare-metal firmware triage. Utilizes PyGhidra for in-process P-code micro-emulation and multi-generation console ROM auto-triage (Nintendo, PlayStation, Sega) over secure stdio transport
Cooperative Story Mode Multiplayer mod for GTA III (in active development)
A suite of 300+ minimalist puzzle games built with Flutter. Leave a 🌟 to show your support
Modular cross-runtime WebGPU library for shaders, 3D scenes, GPU tensors, neural networks, and math viz
AMD Neural Rendering: a ReShade add-on that runs neural rendering on Radeon. RDNA3/RDNA4, Direct3D 11 and emulators. Vulkan, OpenGL and 32-bit games experimental.
Unity / XNA game patcher and plugin framework
A universal mod-compatible launcher that resolves errors and server disconnections caused by mods on most devices. Run with one click and play without limits.
Decompilation, modding, and map editing for Thief: Deadly Shadows.
Unofficial Kodi 22 port for jailbroken PS5
A project to run the original Touhou Project games on the Web.
Automated background auto-mounter payload for jailbroken PS5 consoles. Detects, mounts, and installs game backups from internal or external storage, with support for UFS, exFAT, PFS, and nested compressed PFS containers.