mutracer
WebGPU physically based path tracer for the web
- path-tracing
- ray-tracing
- threejs
- webgpu
- Stars
- 90
- Forks
- 9
- + today
- +4
- Created
- 8d
Ranking data as of October 15, 2026 (UTC).
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Overview
WebGPU physically based path tracer for the web It ranks #124 on GitTiger, gaining +4 stars on October 15, 2026 (UTC).
The project is written in TypeScript and has 9 forks. It was created 8d ago.
What it is
MuTracer is a TypeScript, physically based path tracer for the web, according to its description. Its topics list Three.js and WebGPU.
Capabilities described
The README summary lists these features: - WebGPU as the primary renderer, with WebGL 2 as a fallback - Progressive unidirectional path tracing - OpenPBR 1.1 materials, including metals, anisotropic specular and coat - Interactive use with scenes of millions of triangles, using a two-level BVH - Low-noise sampling and denoising options - Incremental sync from Three.js standard and physical materials
Getting started
The supplied data has no setup steps. See the README at https://github.com/pissang/mutracer.
Missing evidence
The supplied data does not include performance measurements or browser test results. The README summary is truncated. License: MIT (license field).
git clone https://github.com/pissang/mutracer.git
cd mutracer
# see README for setupFrequently Asked Questions
What is MuTracer?
According to the description, a WebGPU physically based path tracer for the web.
Does it require WebGPU?
The README summary says WebGPU is the first choice, with WebGL 2 as a fallback.
Does it work with Three.js?
The README summary describes incremental sync from Three.js standard and physical materials.