BRUTAL
A free, open source C# framework for making games, or your own game engine. Direct access to native APIs and Vulkan, with the low-level libraries around them. The foundation under Kitten Space Agency and RimWorld's Waylith engine.
- Stars
- 1,165
- Forks
- 56
- + today
- +1
- Created
- 17d
Ranking data as of October 30, 2026 (UTC).
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Overview
A free, open source C# framework for making games, or your own game engine. Direct access to native APIs and Vulkan, with the low-level libraries around them. The foundation under Kitten Space Agency and RimWorld's Waylith engine. It ranks #4730 on GitTiger, gaining +1 star on October 30, 2026 (UTC).
The project is written in C# and has 56 forks. It was created 17d ago.
What it is
BRUTAL is a C# framework for making games or a custom game engine. Its description says it gives direct access to native APIs and Vulkan, along with the low-level libraries around them. It names Kitten Space Agency and RimWorld's Waylith engine as built on it. The supplied topics list is empty.
Capabilities
The README preview describes: - Free use, including for commercial games, with no royalties. The preview asks for credit. - An open-source codebase, described as MIT-based. - A deliberately small core covering interop, memory, concurrency, maths, strings and bindings to native libraries, on recent C# and Vulkan.
The license field reads NOASSERTION, so check the repository's license file for the exact terms.
Getting started
No installation or usage steps were supplied. See the repository README.
git clone https://github.com/ahwootech/BRUTAL.git
cd BRUTAL
# see README for setupFrequently Asked Questions
Can I use it in a commercial game?
The README preview says it is free for commercial games, with no royalties, and asks for credit.
What is the exact license?
The license field reads NOASSERTION and the preview says MIT-based. Check the repository's license file.
What language is it in?
The supplied metadata lists C#.